Improve Texture Quality of 3D Tile

Hello everyone,

I’m quite new to CesiumIon / CesiumJS and have some questions about improving the texture quality of a 3D Tile:

When I upload an asset onto CesiumIon as a glTF file, the model has it’s original texture and mesh.
Whenever I convert it to a 3D Tile the model losses its quality. That’s quite obvious since it’s compressed due to performance reasons but shouldn’t the quality improve by moving (the camera) closer to the object? And isn’t there a way to decrease the compression?
I already used maximumScreenSpaceError with a low value but the quality remains the same. Why does it not work?

Thanks for your help! :slightly_smiling_face:

My reference:
Street Texture Code


The maximumScreenSpaceError you are setting is incorrect and has no affect. You need to set tileset.maximumScreenSpaceError = 1 for it to affect your specific 3D Tiles tileset. Though running with such a low number is not advised for large tilesets.