The municipality of Rotterdam is trying out using Unity with our Cesium tilesets (www.3drotterdam.nl). Unfortunately the instanced tilesets do not seem to work. Are they supported in Unity? We’ve tried it with:
Hi Tom_Lee, thanks for the reply. I’ve seen these posts (also on this forum) but since a year has passed I was hoping for some development. Also because Unreal has had the support for a while now. I also noticed a mention of i3dm in the latest patch log of Cesium for Unity. But can I conclude there’s no support yet?
Hi Tom_Lee, thanks again for your answer and sorry to follow up with another question. You say it can be implemented referencing other type of 3D tiles data processing in Cesium Unity, is that something we could do on our end or do you mean that’s something Cesium and Unity can do? If the latter, we’ll have to sit back, otherwise I can forward the suggestion to our developers.
Ironically, instanced tilesets stopped working for us as well in Unreal since a recent update of the plugin, poor i3dm are really not getting a lot of love
I just saw your later message that instancing isn’t working in Unreal. If you can give us more details about that, we can take a look. It should be working there, as far as we know.
Thanks for your reply Kevin, it’s good to know for sure that instanced tilesets don’t work yet in Unity.
If there’s any way to make the case for this feature, while UE is gorgeous, Unity seems to open the door to more usecases on different platforms and it seems to be the tool of choice for many companies, colleges and universities who want to get their hands dirty with digital twins!
As for UE, if I can provide any more specific info on the thread Marco linked, please let me know I’d be very happy to.