In the subsequent update of Cesium for Unreal, whether there is an implementation of mouse based controller, such as the interaction mode in CesiumJS？ At present, the FloatingPawn adopted by Cesium for Unreal is not very convenient to use. We are looking forward to a player controller based on mouse in Cesium for Unreal.
Thanks for your question! We are planning to create a mouse-based movement system in the near future. Currently, we’ve implemented the DynamicPawn which adjusts the speed of the pawn based on current elevation, and it is more convenient than the default FloatingPawn. Please give it a try and let us know what you think!
An issue has been created for a mouse-based player controller for Cesium for Unreal. You can track the progress of this feature here - Mouse-Based Player Controls · Issue #519 · CesiumGS/cesium-unreal · GitHub
Please feel free to add to the issue if there are specific mechanics that your team is looking for, or if you have any other suggestions for this feature.