Is there a way to limit the loaded area even with camera movement

I am using cesium for unity in my project. And I was hoping to add functionality where I can refresh the scene or enter new coordinates to load them during play mode. I also want to make it so that only a certain area of the map (say 5km in each direction) loads, and even if we move the camera, the rest of the map doesnt load. Essentially I want to turn off the dynamic loading. Is this possible at all?

Have you tried sub scenes?
Cesium for Unity Georeferenced Sub-scenes – Cesium

sorry how would i use subscenes? my goal is to limit the API calls to dynamically keep loading tiles. I dont see anywher on the subscenes pages that it fully turns off dynamic loading? even in a subscene, i feel like when i move the camera, more of the map loads?

Hi @sayxli,

That’s not currently supported. Keep in mind that full detail for 5km in every direction would be a massive amount of data for some tilesets, perhaps tens or hundreds of gigabytes.

Can you tell us more about why you want to do that?