[Issue] Problems with Cesium and UE 5.5.3 on MacOS/iOS

Hi @Midgarq, welcome to the community!

I am getting these weird black spots when Cutting the geometry using a CesiumCartographicPolygon. The issue doesn’t exist on the Windows version of the project.

I don’t think you have said what platform you’re running on for these screenshots. I’m guessing macOS? What sort of Mac is this? We’re aware of some rendering problems on Intel Macs, but generally the Apple Silicon ones seem to work well.

That big black square is especially unusual. It looks like something over the top of your display, rather than a problem with the Cesium tiles themselves. I’m not sure what to make of it.

Does the clipping sample in the Cesium for Unreal Samples project work on your system?

Also getting some build errors when packaging for iOS or Build with Xcode also for iOS. The cause seems to be CesiumPropertyTable.cpp because my Build stops and fails when reaching this point.

This is most likely caused by running out of memory. Clang struggles with some of the templates used in the 3D Tiles 1.1 metadata system, and uses an unreasonable amount of memory to compile them. Please see here for a way to limit the number of simultaneous files that Unreal compiles, which will reduce the memory usage and allow the build to succeed:

when I try to package(Shipping) Cesium doesn’t load the 3D Tiles.

That’s very strange. Any error messages in the log?