First, thanks for the plugin. It looks awesome.
I had a problem packaging a project using Cesium for linux, couldn’t figure out why the cook step failed. So, I decided to drop back to a much less complicated project and try again.
I recreated the “quick start” tutorial project, stopping short of adding the buildings. Attempting to package for Linux/Development fails, as does choosing “File|Cook Content for Linux”. The only error I see is:
ATHelper: Cooking (Linux): [0718/151629:ERROR:browser_main_loop.cc(217)] Running without the SUID sandbox! See https://chromium.googlesource.com/chromium/src/+/master/doc
s/linux_suid_sandbox_development.md for more information on developing with the sandbox on.
and then, at the end of the cook:
UATHelper: Cooking (Linux): ERROR: Cook failed.
UATHelper: Cooking (Linux): (see /home/blah/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Cooking (Linux): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Linux): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: AutomationTool was unable to run successfully.
This project is exactly as shown in the quick start tutorial, no additional content or modifications. I’m not much of an Unreal developer, I’m afraid. Any suggestions where to start looking?