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UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=F:/Slaughter/Slaughter_test.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=F:/Slaughter/Slaughter_test.uproject -cook -stage -archive -archivedirectory=F:/Requiem -package -ue4exe=F:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDer
ivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for F:\Slaughter\Slaughter_test.uproject
UATHelper: Packaging (Windows (64-bit)): Slaughter_test.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: F:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe Slaughter_test Win64 Development -Project=F:\Slaughter\Slaughter_test.uproject F:\Slaughter\Slaughter_test.uproject -NoUBTMakefiles -remoteini=“F:\Slaughter” -skipdeploy -Manifest=F:\Slaughter\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\t
rembolo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_4.27\UBT-Slaughter_test-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (F:\Slaughter).
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Необработанное исключение: System.ArgumentException: Path fragment ‘“Content/Audio/OST/\320\223\320\234.uasset”’ contains invalid directory separators.
UATHelper: Packaging (Windows (64-bit)): в Tools.DotNETCommon.FileSystemReference.CombineStrings(DirectoryReference BaseDirectory, String Fragments) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\FileSystemReference.cs:строка 90
UATHelper: Packaging (Windows (64-bit)): в UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) в D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:строка 275
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.FlushMessageQueue()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.GetLinesFromStringBuilder()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.ReadBuffer(IAsyncResult ar)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): в System.IO.Stream.ReadWriteTask.System.Threading.Tasks.ITaskCompletionAction.Invoke(Task completingTask)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.FinishContinuations()
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows (64-bit)): Took 4,3884005s to run UnrealBuildTool.exe, ExitCode=-532462766
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\trembolo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_4.27\UBT-Slaughter_test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=-532462766 -
(-532462766)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Hello @Kibassik
What version of Cesium for Unreal are you using? Does the project build correctly if you disable the Cesium plugin, or try to build a level without any cesium actors?