Why is there an error when I package the Cesium for Unreal project as win64.exe

UATHelper: 打包 (Windows (64-bit)): [1/6] turbojpeg.dll
UATHelper: 打包 (Windows (64-bit)): [2/6] Default.rc2
UATHelper: 打包 (Windows (64-bit)): [3/6] SharedPCH.Core.cpp
UATHelper: 打包 (Windows (64-bit)): [4/6] cesiumbuild.cpp
UATHelper: 打包 (Windows (64-bit)): [5/6] cesiumbuild.exe
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� D:\UnrealProject\cesiumbuild\Binaries\Win64\cesiumbuild.lib �Ͷ��� D:\UnrealProject\cesiumbuild\Binaries\Win64\cesiumbuild.exp
UATHelper: 打包 (Windows (64-bit)): Module.CesiumRuntime.cpp.obj : error LNK2001: �޷��������ⲿ���� __CxxFrameHandler4
UATHelper: 打包 (Windows (64-bit)): Module.CesiumRuntime.gen.cpp.obj : error LNK2001: �޷��������ⲿ���� __CxxFrameHandler4
UATHelper: 打包 (Windows (64-bit)): Module.CesiumRuntime.cpp.obj : error LNK2001: �޷��������ⲿ���� __GSHandlerCheck_EH4
UATHelper: 打包 (Windows (64-bit)): Module.CesiumRuntime.gen.cpp.obj : error LNK2001: �޷��������ⲿ���� __GSHandlerCheck_EH4
UATHelper: 打包 (Windows (64-bit)): D:\UnrealProject\cesiumbuild\Binaries\Win64\cesiumbuild.exe : fatal error LNK1120: 2 ���޷��������ⲿ����
LogSlate: Took 0.004792 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf’ (144K)
LogSlate: Last resort fallback font was requested. Font: ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’, Character: ‘Ͷ (U+0376)’

cesium for unreal version 1.51

Hello @lyyy, welcome to the forums.

I’m looking in to this issue, but I have a few questions.

Are you using the plugin from the Marketplace, or did you download it from Github?
Is your project a blueprint project, or a C++ project?
If it is a blueprint project, can you try converting the project to a C++ project? There’s a guide you can follow here.