Cesium for Unreal Can't pack properly

Uploading: Snipaste_2024-04-16_22-29-07.jpg…

  1. Will be able to pack normally in Windows 11 VS 2022

  2. Windows 10 vs2019 I have been using it to develop and publish exe is no problem, but opening Cesium for Unreal will not be able to publish exe normally
    【However, I can use the plugin and package it directly if the other computer Win11 vs2022 and vs2019 are installed correctly. UE5.0, UE5.1, UE5.2, and UE5.3 have no problems. The plug-in can be started and packaged successfully. Display the correct effect.】

3.win10 vs2019 The error message is not able to link to LNK2001. I tried to use a variety of methods but could not solve it.
【UATHelper: 打包 (Windows): [2/2] Link [x64] CesuimPro.exe
UATHelper: 打包 (Windows): ���ڴ����� G:\UESave\CesuimPro\Binaries\Win64\CesuimPro.lib �Ͷ��� G:\UESave\CesuimPro\Binaries\Win64\CesuimPro.exp
LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf’ (144K)
LogSlate: Last resort fallback font was requested. Font: ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’, Character: ‘Ͷ (U+0376)’
LogSlate: Took 0.001518 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
UATHelper: 打包 (Windows): Cesium3DTilesReader.lib(SubtreeFileReader.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(WebMapServiceRasterOverlay.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(RasterOverlayTileProvider.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(QuadtreeRasterOverlayTileProvider.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesContent.lib(SubtreeAvailability.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(BingMapsRasterOverlay.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(IonRasterOverlay.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(RasterizedPolygonsOverlay.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(TileMapServiceRasterOverlay.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(ImplicitQuadtreeLoader.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumAsync.lib(CachingAssetAccessor.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumAsync.lib(GunzipAssetAccessor.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): CesiumGltfReader.lib(GltfReader.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(CesiumIonTilesetLoader.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(LayerJsonTerrainLoader.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(TilesetJsonLoader.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(ImplicitOctreeLoader.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(TilesetMetadata.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(RasterOverlayCollection.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(TilesetContentManager.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(RasterOverlayUpsampler.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Module.CesiumRuntime.8_of_11.cpp.obj : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Module.CesiumRuntime.9_of_11.cpp.obj : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Module.CesiumRuntime.11_of_11.cpp.obj : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(Tileset.obj) : error LNK2001: �޷��������ⲿ���� __std_find_trivial_8
UATHelper: 打包 (Windows): draco.lib(point_cloud.obj) : error LNK2019: �޷��������ⲿ���� __std_find_trivial_4������ “int * __cdecl __std_find_trivial<int,int>(int *,int *,int)” (??$__std_find_trivial@HH@@YAPEAHPEAH0H@Z) �������˸÷���
UATHelper: 打包 (Windows): s2geometry.lib(s2cell_id.obj) : error LNK2019: �޷��������ⲿ���� __std_init_once_link_alternate_names_and_abort������ “public: __cdecl std::_Init_once_completer::~_Init_once_completer(void)” (??1_Init_once_completer@std@@QEAA@XZ) �������˸÷���
UATHelper: 打包 (Windows): G:\UESave\CesuimPro\Binaries\Win64\CesuimPro.exe : fatal error LNK1120: 3 ���޷��������ⲿ����
UATHelper: 打包 (Windows): Took 8.1129407s to run dotnet.exe, ExitCode=6
UATHelper: 打包 (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\GDF\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-CesuimPro-Win64-Development.txt)
UATHelper: 打包 (Windows): AutomationTool executed for 0h 0m 10s
UATHelper: 打包 (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: 打包 (Windows): BUILD FAILED】

This seems to be the same issue you posted in Unable to Package UE5.2 project with Cesium for Unreal, so I’ll close this thread in order to consolidate things!