Hi,
I have the following issue when I’m trying to package a default UE5 project for using CesiumUnreal : UATHelper: 打包 (Windows): [2/2] Link [x64] CesuimPro.exe UATHelper: 打包 (Windows): ڴ G:\UESave\CesuimPro\Binaries\Win64\CesuimPro.lib Ͷ G:\UESave\CesuimPro\Binaries\Win64\CesuimPro.exp LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf' (144K) LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: 'Ͷ (U+0376)' LogSlate: Took 0.001518 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) UATHelper: 打包 (Windows): Cesium3DTilesReader.lib(SubtreeFileReader.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(WebMapServiceRasterOverlay.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(RasterOverlayTileProvider.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(QuadtreeRasterOverlayTileProvider.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesContent.lib(SubtreeAvailability.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(BingMapsRasterOverlay.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(IonRasterOverlay.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(RasterizedPolygonsOverlay.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumRasterOverlays.lib(TileMapServiceRasterOverlay.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(ImplicitQuadtreeLoader.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumAsync.lib(CachingAssetAccessor.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumAsync.lib(GunzipAssetAccessor.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): CesiumGltfReader.lib(GltfReader.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(CesiumIonTilesetLoader.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(LayerJsonTerrainLoader.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(TilesetJsonLoader.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(ImplicitOctreeLoader.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(TilesetMetadata.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(RasterOverlayCollection.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(TilesetContentManager.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(RasterOverlayUpsampler.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Module.CesiumRuntime.8_of_11.cpp.obj : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Module.CesiumRuntime.9_of_11.cpp.obj : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Module.CesiumRuntime.11_of_11.cpp.obj : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): Cesium3DTilesSelection.lib(Tileset.obj) : error LNK2001: ⲿ __std_find_trivial_8 UATHelper: 打包 (Windows): draco.lib(point_cloud.obj) : error LNK2019: ⲿ __std_find_trivial_4 "int * __cdecl __std_find_trivial<int,int>(int *,int *,int)" (??$__std_find_trivial@HH@@YAPEAHPEAH0H@Z) ˸÷ UATHelper: 打包 (Windows): s2geometry.lib(s2cell_id.obj) : error LNK2019: ⲿ __std_init_once_link_alternate_names_and_abort "public: __cdecl std::_Init_once_completer::~_Init_once_completer(void)" (??1_Init_once_completer@std@@QEAA@XZ) ˸÷ UATHelper: 打包 (Windows): G:\UESave\CesuimPro\Binaries\Win64\CesuimPro.exe : fatal error LNK1120: 3 ⲿ UATHelper: 打包 (Windows): Took 8.1129407s to run dotnet.exe, ExitCode=6 UATHelper: 打包 (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\GDF\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-CesuimPro-Win64-Development.txt) UATHelper: 打包 (Windows): AutomationTool executed for 0h 0m 10s UATHelper: 打包 (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: 打包 (Windows): BUILD FAILED
However, I can use the plugin and package it directly if the other computer Win11 vs2022 and vs2019 are installed correctly. UE5.0, UE5.1, UE5.2, and UE5.3 have no problems. The plug-in can be started and packaged successfully. Display the correct effect.
Windows 10 vs2019 I have been using it to develop and publish exe is no problem, but opening Cesium for Unreal will not be able to publish exe normally
Does anyone have an idea ?
Thanks!
Kind regards