Build a Flight Tracker with Cesium for Unreal
has error when package project
LOG :
Running AutomationTool…
Parsing command line: -ScriptsForProject=F:/Cesium02/Cesium02.uproject BuildCookRun -project=F:/Cesium02/Cesium02.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=“C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -cookonthefly -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=WindowsNoEditor@DESKTOP-9G3B26T -addcmdline="-SessionId=1331B7A64F236623D7D08182F3F7AFC7 -SessionOwner=‘dministratorLSQ’ -SessionName=‘DESKTOP-9G3B26T’ " -run
Setting up ProjectParams for F:\Cesium02\Cesium02.uproject
********** BUILD COMMAND STARTED **********
Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe Cesium02 Win64 Development -Project=F:\Cesium02\Cesium02.uproject F:\Cesium02\Cesium02.uproject -NoUBTMakefiles -remoteini=“F:\Cesium02” -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest=F:\Cesium02\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\dministratorLSQ\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-Cesium02-Win64-Development.txt”
Parsing headers for Cesium02
Running UnrealHeaderTool “F:\Cesium02\Cesium02.uproject” “F:\Cesium02\Intermediate\Build\Win64\Cesium02\Development\Cesium02.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\dministratorLSQ\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-Cesium02-Win64-Development.txt” -installed
Reflection code generated for Cesium02 in 4.4250948 seconds
Writing manifest to F:\Cesium02\Intermediate\Build\Manifest.xml
Building Cesium02…
Using Visual Studio 2019 14.29.30037 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 3 actions with 32 processes…
[1/3] PlaneTrack.cpp
F:\Cesium02\Source\Cesium02\PlaneTrack.cpp(19): error C2039: “ScaleVisualizationWidth”: ??? “USplineComponent” ???
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Classes\Components/SplineComponent.h(194): note: ???USplineComponent???
Took 8.9224469s to run UnrealBuildTool.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\dministratorLSQ\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-Cesium02-Win64-Development.txt)
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
“SplineTrack->ScaleVisualizationWidth = 70.f;”
why ?