UE4 Flight Tracker Packaging faild

UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.28.29912 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Building 5 actions with 24 processes…
UATHelper: Packaging (Windows (64-bit)): [1/5] XENOSAGA.init.gen.cpp
UATHelper: Packaging (Windows (64-bit)): [2/5] PlaneTrack.cpp
UATHelper: Packaging (Windows (64-bit)): C:\Users\setsu\Desktop\XENOSAGA\Source\XENOSAGA\PlaneTrack.cpp(18): error C2039: “ScaleVisualizationWidth”: ���� “USplineComponent” �ij�Ա
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Classes\Components/SplineComponent.h(194): note: ���USplineComponent��������
LogSlate: Last resort fallback font was requested. Font: ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’, Character: ‘Ա (U+0531)’
LogSlate: Took 0.001466 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
UATHelper: Packaging (Windows (64-bit)): [3/5] PlaneTrack.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Took 4.8350163s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\setsu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-XENOSAGA-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

UBT-XENOSAGA-Win64-Development.TEXT:

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: “C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe” XENOSAGA Win64 Development -Project=C:\Users\setsu\Desktop\XENOSAGA\XENOSAGA.uproject C:\Users\setsu\Desktop\XENOSAGA\XENOSAGA.uproject -NoUBTMakefiles -remoteini=“C:\Users\setsu\Desktop\XENOSAGA” -skipdeploy -Manifest=C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\setsu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-XENOSAGA-Win64-Development.txt”
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=16.9.31105.61)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910 (Version=14.28.29912)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin ‘CesiumForUnreal’ (referenced via XENOSAGA.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebBrowserWidget’ (referenced via XENOSAGA.uproject → CesiumForUnreal.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘SunPosition’ (referenced via XENOSAGA.uproject → CesiumForUnreal.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘HttpLibrary’ (referenced via XENOSAGA.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘JsonLibrary’ (referenced via XENOSAGA.uproject → HttpLibrary.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebUI’ (referenced via XENOSAGA.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PropertyAccessEditor’ (referenced via default plugins → PropertyAccessNode.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘RiderLink’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryMode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ScreenshotTools’ (referenced via default plugins → AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryProcessing’ (referenced via default plugins → ChaosEditor.uplugin → PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘Niagara’ (referenced via default plugins → ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MotoSynth’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘LuminPlatformFeatures’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapMedia’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapPassableWorld’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeap’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MLSDK’ (referenced via default plugins → MagicLeap.uplugin)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapLightEstimation’ (referenced via default plugins → MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MeshPainting’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TemplateSequence’ (referenced via default plugins → MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetTags’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChunkDownloader’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GooglePAD’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OculusVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘PostSplashScreen’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SoundFields’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SteamVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘Synthesis’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioSynesthesia’ (referenced via default plugins → Synthesis.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XGEController’ (referenced via default plugins)
VCToolChain…ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\cl.exe
VCToolChain…ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\link.exe
VCToolChain…ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\lib.exe
VCToolChain…ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because there are a different number of UObject source files in module XENOSAGA
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for XENOSAGA
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool “C:\Users\setsu\Desktop\XENOSAGA\XENOSAGA.uproject” “C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Win64\XENOSAGA\Development\XENOSAGA.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\setsu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-XENOSAGA-Win64-Development.txt” -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for XENOSAGA in 2.4822899 seconds
Utils.WriteFileIfChanged: Updating C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Win64\XENOSAGA\Development\XENOSAGA.exe.response: contents have changed. Saving previous version to C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Win64\XENOSAGA\Development\XENOSAGA.exe.response.old.
UEBuildTarget.GenerateManifest: Writing manifest to C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_C++Users+setsu+Desktop+XENOSAGA+Binaries+Win64+XENOSAGA.exe
ActionGraph.IsActionOutdated: PlaneTrack.cpp: Produced item “PlaneTrack.cpp.obj” doesn’t exist.
ActionGraph.IsActionOutdated: PlaneTrack.cpp: Produced item “PlaneTrack.cpp.txt” doesn’t exist.
ActionGraph.IsActionOutdated: PlaneTrack.gen.cpp: Prerequisite PlaneTrack.gen.cpp is newer than the last execution of the action: 2021/5/13 12:40:50 vs 2021/5/13 11:14:16
ActionGraph.IsActionOutdated: XENOSAGA.init.gen.cpp: Prerequisite XENOSAGA.init.gen.cpp is newer than the last execution of the action: 2021/5/13 12:40:50 vs 2021/5/13 12:00:38
ActionGraph.IsActionOutdated: XENOSAGA.exe: Prerequisite PlaneTrack.cpp is produced by outdated action.
ActionGraph.IsActionOutdated: XENOSAGA.target: Prerequisite XENOSAGA.exe is produced by outdated action.
ActionGraph.IsActionOutdated: XENOSAGA.exe: Prerequisite PlaneTrack.cpp is produced by outdated action.
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: C:\Users\setsu\Desktop\XENOSAGA\Binaries\Win64\XENOSAGA.pdb
BuildMode.Build: Building XENOSAGA…
BuildMode.OutputToolchainInfo: Using Visual Studio 2019 14.28.29912 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 5 actions with 24 processes…
ParallelExecutor.ExecuteActions: [1/5] XENOSAGA.init.gen.cpp
ParallelExecutor.ExecuteActions: [2/5] PlaneTrack.cpp
ParallelExecutor.ExecuteActions: C:\Users\setsu\Desktop\XENOSAGA\Source\XENOSAGA\PlaneTrack.cpp(18): error C2039: “ScaleVisualizationWidth”: ���� “USplineComponent” �ij�Ա
ParallelExecutor.ExecuteActions: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Classes\Components/SplineComponent.h(194): note: ���USplineComponent��������
ParallelExecutor.ExecuteActions: [3/5] PlaneTrack.gen.cpp
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: 在 UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:行号 230 UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 483
UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 226
UnrealBuildTool.Main: 在 UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.018 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.023 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.155 SingleInstanceMutex.Acquire()
Timeline.Print: 0.155 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.155 0.000 Initializing InstalledPlatformInfo
Timeline.Print: 0.215 0.060 Querying types
Timeline.Print: 0.216 0.061 MacPlatformFactory
Timeline.Print: 0.218 0.063 TVOSPlatformFactory
Timeline.Print: 0.219 0.064 AndroidPlatformFactory
Timeline.Print: 0.241 0.086 HoloLensPlatformFactory
Timeline.Print: 0.242 0.087 IOSPlatformFactory
Timeline.Print: 0.248 0.093 LinuxPlatformFactory
Timeline.Print: 0.252 0.097 LuminPlatformFactory
Timeline.Print: 0.252 0.097 WindowsPlatformFactory
Timeline.Print: 0.259 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.283 UEBuildTarget.Create()
Timeline.Print: 0.285 0.002 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.285 0.002 0.000
Timeline.Print: 0.375 0.092 0.089 Finding engine modules
Timeline.Print: 0.404 0.121 0.118 Finding plugin modules
Timeline.Print: 0.408 0.124 0.122
Timeline.Print: 0.437 0.154 0.151 Finding program modules
Timeline.Print: 0.442 0.159 0.156 Finding program targets
Timeline.Print: 0.453 0.170 RulesAssembly.CreateTargetRules()
Timeline.Print: 0.541 0.258 UEBuildTarget constructor
Timeline.Print: 0.544 0.261 0.003 Reading source file metadata cache
Timeline.Print: 0.571 0.288 UEBuildTarget.PreBuildSetup()
Timeline.Print: 0.831 UEBuildTarget.Build()
Timeline.Print: 0.831 0.000
Timeline.Print: 0.860 0.029 ExternalExecution.SetupUObjectModules()
Timeline.Print: 0.885 0.053
Timeline.Print: 0.919 0.088 Executing UnrealHeaderTool
Timeline.Print: 3.402 2.571 ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 3.403 2.572 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 3.413 2.582 UEBuildBinary.Build()
Timeline.Print: 3.613 2.781
Timeline.Print: 3.667 ActionGraph.CheckPathLengths
Timeline.Print: 3.676 Reading action history
Timeline.Print: 3.677 Reading dependency cache
Timeline.Print: 3.684 Prefetching include dependencies
Timeline.Print: 3.688 Cache outdated actions
Timeline.Print: 3.897
Timeline.Print: 3.918 ActionGraph.ExecuteActions()
Timeline.Print: 4.746
Timeline.Print: 4.775 FileMetadataPrefetch.Stop()
Timeline.Print: [ 4.777]

1 Like

@Emeradachan The same problem.

1 Like

The same problem

1 Like

Hello,

We recently discovered an issue with the Flight Tracker tutorial. The line causing the problem, SplineTrack->ScaleVisualizationWidth = 70.f;, is not necessary for the project and should be removed or commented out.

The tutorial page has been updated to omit this line.

Please see How to deal with these package error? - #3 by yuan1405 for more information. Let me know if you are still experiencing issues with the tutorial!

thanks my issue has been fixed.