UE4 Flight Tracker Packaging faild

UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.28.29912 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Building 5 actions with 24 processes…
UATHelper: Packaging (Windows (64-bit)): [1/5] XENOSAGA.init.gen.cpp
UATHelper: Packaging (Windows (64-bit)): [2/5] PlaneTrack.cpp
UATHelper: Packaging (Windows (64-bit)): C:\Users\setsu\Desktop\XENOSAGA\Source\XENOSAGA\PlaneTrack.cpp(18): error C2039: “ScaleVisualizationWidth”: ���� “USplineComponent” �ij�Ա
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Classes\Components/SplineComponent.h(194): note: ���USplineComponent��������
LogSlate: Last resort fallback font was requested. Font: ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’, Character: ‘Ա (U+0531)’
LogSlate: Took 0.001466 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
UATHelper: Packaging (Windows (64-bit)): [3/5] PlaneTrack.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Took 4.8350163s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\setsu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-XENOSAGA-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

UBT-XENOSAGA-Win64-Development.TEXT:

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: “C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe” XENOSAGA Win64 Development -Project=C:\Users\setsu\Desktop\XENOSAGA\XENOSAGA.uproject C:\Users\setsu\Desktop\XENOSAGA\XENOSAGA.uproject -NoUBTMakefiles -remoteini=“C:\Users\setsu\Desktop\XENOSAGA” -skipdeploy -Manifest=C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\setsu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-XENOSAGA-Win64-Development.txt”
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=16.9.31105.61)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910 (Version=14.28.29912)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin ‘CesiumForUnreal’ (referenced via XENOSAGA.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebBrowserWidget’ (referenced via XENOSAGA.uproject → CesiumForUnreal.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘SunPosition’ (referenced via XENOSAGA.uproject → CesiumForUnreal.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘HttpLibrary’ (referenced via XENOSAGA.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘JsonLibrary’ (referenced via XENOSAGA.uproject → HttpLibrary.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebUI’ (referenced via XENOSAGA.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PropertyAccessEditor’ (referenced via default plugins → PropertyAccessNode.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘RiderLink’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryMode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ScreenshotTools’ (referenced via default plugins → AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryProcessing’ (referenced via default plugins → ChaosEditor.uplugin → PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘Niagara’ (referenced via default plugins → ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MotoSynth’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘LuminPlatformFeatures’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapMedia’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapPassableWorld’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeap’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MLSDK’ (referenced via default plugins → MagicLeap.uplugin)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapLightEstimation’ (referenced via default plugins → MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MeshPainting’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TemplateSequence’ (referenced via default plugins → MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetTags’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChunkDownloader’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GooglePAD’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OculusVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘PostSplashScreen’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SoundFields’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SteamVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘Synthesis’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioSynesthesia’ (referenced via default plugins → Synthesis.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XGEController’ (referenced via default plugins)
VCToolChain…ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\cl.exe
VCToolChain…ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\link.exe
VCToolChain…ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\lib.exe
VCToolChain…ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because there are a different number of UObject source files in module XENOSAGA
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for XENOSAGA
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool “C:\Users\setsu\Desktop\XENOSAGA\XENOSAGA.uproject” “C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Win64\XENOSAGA\Development\XENOSAGA.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\setsu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-XENOSAGA-Win64-Development.txt” -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for XENOSAGA in 2.4822899 seconds
Utils.WriteFileIfChanged: Updating C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Win64\XENOSAGA\Development\XENOSAGA.exe.response: contents have changed. Saving previous version to C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Win64\XENOSAGA\Development\XENOSAGA.exe.response.old.
UEBuildTarget.GenerateManifest: Writing manifest to C:\Users\setsu\Desktop\XENOSAGA\Intermediate\Build\Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_C++Users+setsu+Desktop+XENOSAGA+Binaries+Win64+XENOSAGA.exe
ActionGraph.IsActionOutdated: PlaneTrack.cpp: Produced item “PlaneTrack.cpp.obj” doesn’t exist.
ActionGraph.IsActionOutdated: PlaneTrack.cpp: Produced item “PlaneTrack.cpp.txt” doesn’t exist.
ActionGraph.IsActionOutdated: PlaneTrack.gen.cpp: Prerequisite PlaneTrack.gen.cpp is newer than the last execution of the action: 2021/5/13 12:40:50 vs 2021/5/13 11:14:16
ActionGraph.IsActionOutdated: XENOSAGA.init.gen.cpp: Prerequisite XENOSAGA.init.gen.cpp is newer than the last execution of the action: 2021/5/13 12:40:50 vs 2021/5/13 12:00:38
ActionGraph.IsActionOutdated: XENOSAGA.exe: Prerequisite PlaneTrack.cpp is produced by outdated action.
ActionGraph.IsActionOutdated: XENOSAGA.target: Prerequisite XENOSAGA.exe is produced by outdated action.
ActionGraph.IsActionOutdated: XENOSAGA.exe: Prerequisite PlaneTrack.cpp is produced by outdated action.
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: C:\Users\setsu\Desktop\XENOSAGA\Binaries\Win64\XENOSAGA.pdb
BuildMode.Build: Building XENOSAGA…
BuildMode.OutputToolchainInfo: Using Visual Studio 2019 14.28.29912 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 5 actions with 24 processes…
ParallelExecutor.ExecuteActions: [1/5] XENOSAGA.init.gen.cpp
ParallelExecutor.ExecuteActions: [2/5] PlaneTrack.cpp
ParallelExecutor.ExecuteActions: C:\Users\setsu\Desktop\XENOSAGA\Source\XENOSAGA\PlaneTrack.cpp(18): error C2039: “ScaleVisualizationWidth”: ���� “USplineComponent” �ij�Ա
ParallelExecutor.ExecuteActions: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Engine\Classes\Components/SplineComponent.h(194): note: ���USplineComponent��������
ParallelExecutor.ExecuteActions: [3/5] PlaneTrack.gen.cpp
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: 在 UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:行号 230 UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 483
UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 226
UnrealBuildTool.Main: 在 UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.018 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.023 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.155 SingleInstanceMutex.Acquire()
Timeline.Print: 0.155 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.155 0.000 Initializing InstalledPlatformInfo
Timeline.Print: 0.215 0.060 Querying types
Timeline.Print: 0.216 0.061 MacPlatformFactory
Timeline.Print: 0.218 0.063 TVOSPlatformFactory
Timeline.Print: 0.219 0.064 AndroidPlatformFactory
Timeline.Print: 0.241 0.086 HoloLensPlatformFactory
Timeline.Print: 0.242 0.087 IOSPlatformFactory
Timeline.Print: 0.248 0.093 LinuxPlatformFactory
Timeline.Print: 0.252 0.097 LuminPlatformFactory
Timeline.Print: 0.252 0.097 WindowsPlatformFactory
Timeline.Print: 0.259 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.283 UEBuildTarget.Create()
Timeline.Print: 0.285 0.002 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.285 0.002 0.000
Timeline.Print: 0.375 0.092 0.089 Finding engine modules
Timeline.Print: 0.404 0.121 0.118 Finding plugin modules
Timeline.Print: 0.408 0.124 0.122
Timeline.Print: 0.437 0.154 0.151 Finding program modules
Timeline.Print: 0.442 0.159 0.156 Finding program targets
Timeline.Print: 0.453 0.170 RulesAssembly.CreateTargetRules()
Timeline.Print: 0.541 0.258 UEBuildTarget constructor
Timeline.Print: 0.544 0.261 0.003 Reading source file metadata cache
Timeline.Print: 0.571 0.288 UEBuildTarget.PreBuildSetup()
Timeline.Print: 0.831 UEBuildTarget.Build()
Timeline.Print: 0.831 0.000
Timeline.Print: 0.860 0.029 ExternalExecution.SetupUObjectModules()
Timeline.Print: 0.885 0.053
Timeline.Print: 0.919 0.088 Executing UnrealHeaderTool
Timeline.Print: 3.402 2.571 ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 3.403 2.572 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 3.413 2.582 UEBuildBinary.Build()
Timeline.Print: 3.613 2.781
Timeline.Print: 3.667 ActionGraph.CheckPathLengths
Timeline.Print: 3.676 Reading action history
Timeline.Print: 3.677 Reading dependency cache
Timeline.Print: 3.684 Prefetching include dependencies
Timeline.Print: 3.688 Cache outdated actions
Timeline.Print: 3.897
Timeline.Print: 3.918 ActionGraph.ExecuteActions()
Timeline.Print: 4.746
Timeline.Print: 4.775 FileMetadataPrefetch.Stop()
Timeline.Print: [ 4.777]

1 Like

@Emeradachan The same problem.

The same problem