Hi, I am trying to package a project that uses cesium in Unreal Editor 4.27, build using VS2019, and using the v1.5.1-plus-4.27-support branch from github. I am able to build my project fine, but when I go to package for a Windows 64, I get many of the following errors:
UATHelper: Packaging (Windows (64-bit)): LogTemp: Warning: C:/Users/xxx/MyProject/xxx-20495/Plugins/xPlugin
PackagingResults: Warning: C:/Users/xxx/MyProject/xxx-20495/Plugins/xPlugin
UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/CesiumForUnreal/CesiumCreditSystemBP’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, '/Geomet
ryMode/’, ‘/Niagara/’, ‘/SpeedTreeImporter/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/OpenXR/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/PostSplashScreen/’, ‘/SunPosition/’, ‘/Synthesis/’, ‘/WebBrowserWidget/’, ‘/Takes/’, ‘/ChaosNiagara/’, '/Chstrong textaosClothEditor/’, ‘/ChaosSolverPlugin/’, '/GeometryCollectio
nPlugin/’, ‘/GeometryProcessing/’, ‘/Landmass/’, ‘/MotoSynth/’, ‘/Water/’, ‘/PythonScriptPlugin/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or '/Temp/'
I am able to find the CesiumCreditSystemBP asset in file explorer, as well as the others. If anyone could tell me what it is looking for here, that would be a big help!