Loading of tiles that are not in camera frustrum

Hi, Aankit_K,
I have the similar situation for the AirSim BP_PIPCameras to render 3D Tiles. The solution of harrison in the last post in the thread( Multiple Simultaneous Camera Rendering - #2 by Kevin_Ring) works fine. There are just a few details need to pay attention to.

  1. Make sure the references of the cameras are valid before calling the AddCamera of Camera Manager.
    I created a Blueprint Actor Class named BP_updateCamera, and ensured this by adding a Delay node long enough on the Event Beginplay before getting the references of the spawned BP_PIPCameras.

  2. If there are multiple cameras, say their references are stored in an array, the correspondence between the array index and the CameraID returned while adding camera is important. Because the correspondence should be maintained while updating cameras’ Location, Rotation, FoV in Event Tick.


  3. Make sure BP_updateCamera is in the Outliner.

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