I’m having problems adjusting how far my tiles with buildings are loaded and visualized in Cesium for Unreal (5.8.0). I have tried adjusting geometricError in the tileset, as well as Maximum Screen Space Error on the tileset in Unreal. But either they are drawn very far away or not at all. See the attached screenshot with ShowFlag.Bounds 1 set. There’s no use loading building tiles so far away, and it results in slow loading. My instanced trees are even worse, they can take minutes to load. But it’s easier to concentrate on the non-instanced regular b3dm building geometry for now. I have also attached the tileset json file, is there any problem with it? How can I control this in a better way? It’s using geocentric coordinates (ECEF) with a top transform, and the somewhat special gltfUpAxis.
Apparently didn’t succeed with attaching the tileset (maybe json should be an allowed format here?), here it is linked instead:
https://remographdownloadstorage.blob.core.windows.net/downloads/cesium/tileset_buildings.json
