Hi, i built my app in order to see how it renders outside the unity editor , but i saw that the tiles takes time to load compared to the editor version, is that normal ?
Any helps ?
@Kevin_Ring might be more knowledgeable than me, but my guess is that it has to do with the cache. When you load / reload tilesets in the editor, Cesium for Unity caches the data you’ve already loaded. I believe the standalone game is a separate instance, and thus uses a separate cache. So the load times may seem different.
Ok, thanks so i can’t do anything about it according to you or is there a solution to it ?