Cesium Tiles wont load in editor

Hi everyone I seem to be having a token issue with getting Cesium 3D tiles to load in the editor - somehow they are showing in preview and when I make builds.

Any advice?

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Hi @Geopogo,

Can you confirm that the “Update in Editor” option is enabled for your tilesets? It will appear under the Debug category like so:

image


Yes, its enabled

Hi @Geopogo,

Thank you for confirming. It looks like there’s an error being printed to the output log, but I have to check with the team if that’s the source of the issue. In the mean time, can you give us some more details?

  • Is this happening for a particular tileset, or for all 3D Tiles?
  • Is this your first time using the plugin, or was it working before, and then something broke?
  • Besides the “database is locked” error that we can see from that screenshot, are there any other errors related to Cesium that are printed to the output log?

Thank you Janine,

It seems to be happening for all tile sets, they wont show in editor but will in preview
it was working before, then suddenly stopped working
there are errors with the tokens, I work to resolve them, but it doesn’t fix anything in editor, it does in preview.

Hope this helps

LogCesiumEditor: Warning: Authorizing the project’s default Cesium ion token to access the following asset IDs: 2
LogCesiumEditor: Warning: Authorizing the project’s default Cesium ion token to access the following asset IDs: 2

Most likely your editor viewport is not in “real-time” mode. Unreal disables real-time mode automatically when it detects you’re using a Remote Desktop solution of some kind. More details here:

Yes, this is exactly it! Thank you Kevin!
FYI, I get the tiles to render in simulation and preview - Simulation works well as a quick preview

You have to enable realtime