macOS driver bug for small clamp-to-ground polygons?

I get weird rendering effects for small ground polygons (~300m) on macOS 12.6.x (Apple silicon, it seems to work on Intel-based Macs) - see attached image. This renders correctly on Linux and Windows and it is randomly affected by zoom/pan so I assume this is a bug in Apple’s driver.

Is there any known workaround?

From the rendering artifacts this could be related to the open #3171 but on completely different hardware (Apple M1/M2) and much newer macOS. Was there ever any resolution for #3171 (last edit was from 2017)?

– Peter

Screen Shot 2023-05-23 at 5.56.48 PM

Sandcastle link is