Moving water in 3D world

I would like to add a moving water effect in a 3D world.
How do I achieve this?

I want my Cesium Map to look like this.
I could recreate all arrows and tags but adding a rippling water effect I could not achieve.

This is my first post and I hope to contribute more to create digital twins!

Hi @Robin_Valk, welcome to the community!

Cesium for Unreal provides the option to toggle a water mask on the data you’re loading. However, the data must include this water mask data itself. Cesium World Terrain comes with this water mask, so you can enable it using the Enable Water Mask setting on the Cesium3DTileset.

Otherwise, if you’re using some other data, you may need to emulate this effect manually in a material. Maybe a naive start would be to apply the moving water effect to any areas that are blue.

Let us know how it goes!