I experience multiple problems when trying Cesium for Unreal in UE 5.1.1 (5.1.1-23901901+++UE5+Release-5.1), is it too new to be supported? I can’t get it to work at all really, but I’m a newbie in both Cesium and Unreal Engine, so please excuse any obvious misunderstandings.
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When trying to open Cesium for Unreal in the EPIC launcher, nothing happens if my launcher is already opened and if I close it, it’s indeed automatically opened but no Cesium for Unreal is found there. Maybe this is a general Epic problem, but I can’t find anything in the launcher when searching the store for “cesium” either, shouldn’t the plugin be found there?
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So I downloaded CesiumForUnreal-51-v1.24.0.zip manually from GitHub instead and put the CesiumForUnreal folder into "C:\Program Files\Epic Games\UE_5.1\Engine\Plugins". Later I discovered that the plugin actually appeared in the Vault of the Unreal Engine Library in the launcher, not sure what happened there. Even if I click Install to Engine and it’s being installed, the button is still there saying the same thing the next time. Very confiusing.
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Anyway, I started following the guide at Cesium for Unreal Quickstart – Cesium and the plugin can be activated from within Unreal Engine.
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Even if I create a Blank project and select “No starter content”, I get a snowy landscape and some lighting stuff, so I delete all this. Maybe this should tell me that something’s wrong to start with?
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After enabling the Cesium plugin and restarting, I get “Collision Profile settings do not include an entry for the Water Body Collision profile, which is required for water collision to function. Add entry to DefaultEngine.ini?” - don’t know what this is so I’ll ignore it for now.
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The “Extend Default Luminance Range In Auto Exposure setting” setting is enabled but grayed out in my project settings, does this tell us something?
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When adding “Cesium World Terrain + Bing Maps Aerial imagery”, no terrain is visible. When double-clicking the Cesium World Terrain in the Outliner, I can see the sun and the dark side of the earth from afar, with a thin crescent of light around the top of the globe.
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When changing the georeference origin in CesiumGeoreference, the view is not moved.
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When trying to import a model tiles to 3D Tiles by Cesium ION and downloaded locally, adding a “Blank 3D Tiles Tileset”, changing its Source to “From Url” and pointing to its tileset.json with “file:///E:/Downloads/9328/tileset.json” and double-clicking on the new Cesium3DTileset it crashes in Cesium3DTilesSelection::Tileset::getRootTile()
I guess there are different reasons for these multiple problems and I would appreciate any suggestions of causes and fixes for any of them.