1st of all, thank you for Cesium.
to be very straightforward:
I am in the UnrealEditor: I create a level, load Cesium, and have a nice base to begin a terrain .
From here I would like:
To select a geolocation polygon and display only the area I need, let say NYC … .
that is done .
Now I would like to save this area , and be able to use it without loading Cesium again.
so my final binary wont need to access your servers, that benefits “me” and “you” .
- is it possible ?
- is it “free” ? (ps: “money” is not really the issue, this is only informative for my “agenda”) …
So is it :
game or application for example, using Cesium, that has access to the “geo” data, by pulling data from the Cesium platforms , aka at run time …
basically, can we use Cesium out of the UE editor in anyway ? on an application made in/by the editor of UE with the Cesium plugin ?
am I describing Cesium ION self hosting ?
Cesium for Unreal can stream data into a shipped game at runtime, just as it does into the Editor.