to be very straightforward:
I am in the UnrealEditor: I create a level, load Cesium, and have a nice base to begin a terrain .
From here I would like:
To select a geolocation polygon and display only the area I need, let say NYC … .
that is done .
Now I would like to save this area , and be able to use it without loading Cesium again.
so my final binary wont need to access your servers, that benefits “me” and “you” .
is it possible ?
is it “free” ? (ps: “money” is not really the issue, this is only informative for my “agenda”) …
That is currently not possible. Aside from the technical challenges (even a single city can be a truly enormous amount of data), there are legal challenges (this is a violation of the terms of use of most data providers). We hope to make this sort of thing possible in the future, but don’t have a timeframe for it.