Normal Map Not Applying at Runtime in Material Layer Blend

Hi Cesium Team,
I’m encountering an issue while applying Material Layer Blend at runtime for cesium texture mapping. The diffuse textures apply correctly, but the normal maps don’t seem to take effect during runtime. However, if I manually open the material instance in the editor (double-click), the normal maps then appear correctly without changing anything. Could this be a bug or am I missing something required to trigger the normal map application at runtime?

Can you please share more details of what you’re doing? Ideally, if you can provide step-by-step instructions for reproducing this problem ourselves, that will give us the best chance to understand what’s going on and create a fix if necessary.

I am editing Cesium tileset in Unreal with a Material Layer Blend setup including diffuse and normal maps.The texture appear correctly, but normal map do not show any effect at runtime on the blend area. If I manually open the material instance in the editor (double-click), the normal map starts working without any changes. I guess the normal map isn’t initialized/applied properly until the editor forces a refresh.