Hi guys, thanks a bunch for the amazing community on here, have learned so much already.
I am currently looking to make normal maps work with custom materials using the layer parameters system. like this:
My current setup is using a Material Layer Instance like this:
And my Master material layer looks like this, based off of the plugins Master Layer - just modified a copy to only texture the masked area (as per photo 1)
My issue is that for some reason the normal pin has no effect on the material and the Normal texture does not work in this context even though it has the option to do so.
Any enlightenment would be grateful, I can provide more deets if this is confusing.
I also made parameters that i can control via the Material Instance and also in the Blend asset
Thanks again, Joe.