Optimized rendering

When rendering large-scale building models, both importing and moving the camera can make the interface very stuttering, and I wonder if there are other similar optimizations that use differential evolution algorithms, so if I want to optimize rendering in this area, what needs to be done, thank you

Hi @h_hhw, welcome to the community!
For a large-scale model, the best way to optimize both performance and realism is to load it as a Cesium3DTileset. Is this what you are doing already? If so, there may be room to improve by adjusting the size of the tiles. Individual tiles larger than a few MB can introduce some stuttering at load time.
Some of the most performant tilesets I have seen have tile sizes in the 50-100KB range. This makes loading and rendering very smooth, even though each view is rendering hundreds of these small tiles.