I'm displaying thousands of colored points (Entities) and it's working
fine except I think I have an orderIndependentTranslucency problem,
see attached.
Zoomed out, the points overlap a lot, and it seems that drawing order
(back to front or front to back) controls whether they display as a
pleasing solid gradient of color, or become almost invisible. It seems
as if they're being antialiased with the background, and the fringe of
background colored antialiasing is overwriting them as they're drawn.
Is this where this orderIndependentTranslucency switch comes in to
play? I'm using 1.24 from cesiumjs.org and creating the viewer like
this:
You have to edit the PointPrimitive shader file and add borders to all of the points to implement this fix, but I have found it to be successful. Apparently there is an issue with IE/Edge according to other associated issue posts, so you might have to weigh that.