John_K
1
Hi.
I have the latitude, longitude and altitude of my rocket every second.
I also have the corresponding P, Q, R.
When I move my rocket through the waypoints, it always points straight up and that looks odd.
How might I leverage P,Q,R to adjust the origination of the model?
Thank you.
You may need to play with entity’s orientation. Please check this discussion: Entity rotation origin
Also, just in case you added your “Rocket indicator” as a billboard, orientation might not work since billboards always ‘face to the camera’.
This sounds very related or similar to How to position a 3D model plane in Cesium - #4 by Marco13 - if this does not help, then it might be necessary to add a few more details.