Did you try disabling Unreal’s occlusion culling? Did it help?
Or best understand at the moment is that this is an Unreal bug. We don’t know how to work around it on our side, if it’s possible at all, other than by disabling occlusion culling.
Did you try disabling Unreal’s occlusion culling? Did it help?
Or best understand at the moment is that this is an Unreal bug. We don’t know how to work around it on our side, if it’s possible at all, other than by disabling occlusion culling.