We’ll need more information in order to troubleshoot this issue.
What versions of Unreal Engine and Cesium for Unreal are you using?
What data are you using? Is it your own data?
From what you pasted, it looks like you’re using Google Photorealistic 3D Tiles. What location are you viewing? Do you experience a crash if you stream Google Photorealistic 3D Tiles through Cesium ion instead?
What else is in your scene? Can you please include a screenshot of your world outliner?
Ji @janine we tried UE 5.2 and 5.3 with Cesium 2.0.
We are using Google 3D tiles.
Aint teste Google Photorealistic tiles because we are visualizing the city of São Paulo- Brazil.
Here is a shot of our building wich is nested in a clipped area of Google Tiles.
To contextualize better, we were getting the GE tiles disappearing after some running time. The workaround was to set through bluebrint a Google Earth refresh tiles after a determined time.
After we implemented this solution the application started to close without any warning after refreshing but not at every refreshing. It is happenning 3 times a day.