Performance issues with entity Paths

1. A concise explanation of the problem you're experiencing.
I am adding entities with a Path to display trajectories. When I just have a few entities, the performance is ok. When I add a lot, performance is significantly reduced so that even rotating the camera and zooming is very slow and choppy. Data size is 50-200 separate paths, for a total of around 60k data points (total, not per path). I have not had any success playing with the path resolution, even when I set it far beyond the time step of my data. I have verified that when I turn off the paths, it runs smooth as silk.

From what I can tell, the PolylineUpdater.updateObject() function is being called continually, even when I'm not adding data, updating the clock, etc. Is that by design, and is there a way to control this so that it only tries to update if needed?

Is there anything else I can do to try to improve/optimize performance?

2. A minimal code example. If you've found a bug, this helps us reproduce and repair it.

var entity = viewer.entities.add({
   id: 'someId',
   name: 'myEntity',
   billboard: {
      image: ".../whiteShapes.png",
      imageSubregion: boundingRectangle,
      color: color,
      scaleByDistance: nearFarScale,
      eyeOffset: offset
   },
   path: {
      material: pathColor,
      width: 2,
      leadTime: 0
   }
});

var position = new Cesium.SampledPositionProperty();
var orientation = new Cesium.SampledProperty(Cesium.Quaternion);

position.forwardExtrapolationType = Cesium.ExtrapolationType.HOLD;
orientation.forwardExtrapolationType = Cesium.ExtrapolationType.HOLD;

// I add position/orientation by repeatedly adding samples:
position.addSample(time, pos);
orientation.addSample(time, orient);

entity.position = position;
entity.orientation = orientation;
entity.availability = new Cesium.TimeIntervalCollection([interval]);

3. Context. Why do you need to do this? We might know a better way to accomplish your goal.

I need to display the paths that entities have traveled.

4. The Cesium version you're using, your operating system and browser.
Cesium 1.30, CentOS 6.7, Firefox 45.1.0 (yes I know, old old old)

Thanks for your help!
-Steven

Paths are very expensive primitives to render, as you are seeing. We have an open issue to improve this, but the necessary changes will be substantial. Increasing the resolution for the paths is a possible mitigation in the current implementation.

https://github.com/AnalyticalGraphicsInc/cesium/issues/2310

Thanks, Scott. Any idea when that issue could be worked? The performance is really killing my application when I have numerous paths.