Hi everyone,
I noticed that there is an option to change or override the water material in the “Google Photorealistic 3D Tiles” material settings. However, when I try to change the WATER MATERIAL, it doesn’t seem to work. The material stays the same and the changes are not reflected in the scene.
Has anyone successfully overridden the water material for Google Photorealistic 3D Tiles in Cesium for Unreal?
If there are any additional steps or settings required, I’d really appreciate some guidance.