PointPrimitive vs Entity performance

I am trying to load thousands (currently about 37,000) points onto a map.

When I try to use the “preferred” method for better performance, the PointPrimitive + PointPrimitiveCollection – I am getting 1 or 2 FPS.
pixelSize is 3 and I’m also using translucencyByDistance={new Cesium.NearFarScalar(1500, 1.0, 200, 0.0)}

However when I try to using just an “Entity” – I am getting ~60 FPS.
pixelSize is 3 and translucencyByDistance={new Cesium.NearFarScalar(1500, 1.0, 200, 0.0)}

1 Like

Interesting.

Would you mind providing code examples for comparison?