Hello everyone ,
In my app I am rendering large amount of polylines that updates when a new message arrives via websocket.
Currently , I am using the primitive API , rendering my Polylines in a PolylineCollection.
Unfortunately , performance take a big hit when getting to about 1K dynamic polylines.
After a bit of reading in the forum, I saw that I can use the Entity API ,
setting ArcType.NONE and clampToGround = false , which resulted in much better performance.
The problem is, that the Entity API is async, which results in flickering when setting real-time data
for positions change / Material change.
Is there a way to use the Entity API and render these polylines on demand without flickering?
Alternatively , Is there another way to solve it?