Hi! When loading in a pointcloud with the 3DTileset, is it possible to get the data from the individual points? Like extra meta data?
Saw this message in another thread:
It should be possible to access the raw point data, if that helps. Use GetComponentsInChildren<MeshFilter>() on the GameObject with the Cesium3DTileset, and then acess the sharedMesh of each. On each Mesh, access the vertices property.
this probably answers my question.
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