Hello, I’m currently evaluating Cesium for use in producing linear, video content out of Unreal Engine. While the base functionality is amazing, a stumbling block I’m hitting is that the tile streaming is always very visually obvious, especially closer to the ground in urban areas. I’ve played around with disabling frustum culling and reducing the “Maximum Screen Space Error”, but I haven’t found settings that allow me to record a fluid video without tiles loading in very obviously. While I personally embrace the glitchiness, it’s tough for others too look past and can be distracting in a video.
Ideally, Cesium would have an option to preload chunks of a level or sublevel such that they are fully loaded at play-start at the highest resolution available. I understand this may be antithetical to what Cesium is made for (dynamically loading tiles), but this sort of feature really becomes necessary for those of us wanting to produce high-quality visual content.
The most relevant info I’ve found on the forum so far has been a post concerning potentially allowing users to download content for offline use: How to load maps offline - #3 by Shehzan_Mohammed
Any thoughts on how to alleviate this set of issues? Any updates on the ability to download chunks of the base Cesium dataset? Maybe I’ve missed some critical settings that could bring me closer to a smoother video outcome?
Any advice appreciated. I’m very grateful for this wonderful plugin!