Hey there, I’m doing an aerial flythrough of a large area, so I have the camera set to render a fairly long distance (4,000 m). The issue is that you can noticeably see the tiles transition from low quality to high quality when you get within ~1,000 m of them. I realize it would potentially be performance intensive to render an area that large at high quality, but this is for a pre-recorded video so performance isn’t a concern.
I’ve tried doubling the maximum simultaneous tile loads and maximum cached bytes, and setting the maximum screen space error to 8. I’m wondering if I should keep playing with these variables, and if so which would be the most helpful for my use case? Or are there other alternatives, for example downloading and caching the high quality models ahead of time, or creating a cross-fade animation when the models switch?
Any help would be appreciated!