Problem Lighting Terrain with Ray Tracing

I can confirm this happens for me as well, with cesium disabled and just a standard plane. There must be something in the rasterization passes that accounts for this, and our engine does not apply them so the final output looks like the ray tracing debug.

Not a cesium problem at all! I just need to figure out why this occurs somehow and change the way the culling is applied.

Thanks for your help!