Unnatural looking shadows

Hi All,

I’ve just moved to running Cesium for Unreal (5.0.0) in Unreal Engine 5.0.3. After following the Quickstart guide, I’m seeing some strange unnatural-looking shadows on the terrain in viewport and play (see below) that move around with the illumination angle. I haven’t experienced this in previous versions of Unreal.

Does anyone know what is going on here and how it might be fixed?


To close this out, I think this is simply the result of tile culling (e.g., beyond the field-of-view). For others sake, disabling “Frustum Culling” in Cesium World Terrain should provide a solution to funny-looking shadows.

Found some info in the “Placing Objects on the Globe” tutorial: