Hi All,
I’ve just moved to running Cesium for Unreal (5.0.0) in Unreal Engine 5.0.3. After following the Quickstart guide, I’m seeing some strange unnatural-looking shadows on the terrain in viewport and play (see below) that move around with the illumination angle. I haven’t experienced this in previous versions of Unreal.
Does anyone know what is going on here and how it might be fixed?
Thanks,
Luke