Shadows disappearing

I am creating architectural cinematics. Mostly aerials. As soon as a segment of the map goes off screen, I guess it stops streaming and the shadow it creates disappears. How can I stop this?
test

In the Cesium 3D Tile Set clear the Tile Culling → Enable Fulstrum Culling.

(This is covered in the quickstart tutorials)

Here’s the part of the tutorial that covers it:

Thank you! In addition I had to enable “Enforce Culled Screen Space Error”

Thanks so much!

It seems like the ability to toggle Disable Frustrum Culling is no longer there. How am do you now disable it in Unreal 5.6? The project setting to Enable Experiemental Occlusion Culling Feature is off, but when i use the MovieRenderQueue, and click on the google 3d tileset I see Enable Frustrum Culling checkbox appears and its checked. That checkbox is not there when Im not rendering a video.