I am creating architectural cinematics. Mostly aerials. As soon as a segment of the map goes off screen, I guess it stops streaming and the shadow it creates disappears. How can I stop this?
In the Cesium 3D Tile Set clear the Tile Culling → Enable Fulstrum Culling.
(This is covered in the quickstart tutorials)
Here’s the part of the tutorial that covers it:
Thank you! In addition I had to enable “Enforce Culled Screen Space Error”
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Thanks so much!