I’m trying to use Unreal and Cesium to make a HoloLens application. When I used ProjectAnywhereXR to create the project, I found that there were errors in the calls in two places. They include:
-
In the Hide2DCredits function in BP_AnywhereXRPlayerController, try to call the ScreenCreditsObj attribute of CesiumCreditSystemBP;
-
In the OnCreditSystemChanged function in BP_DataAttribution, try to call the Credits attribute of CreditSystem;
It seems that these two data have disappeared with the version update. So what should I do to make them run normally?