Quantized Mesh tiles disappearing at various angles

I’m much closer to getting a working Quantized Mesh tile generator implemented, but I have run into another hurdle. At certain view angles, tiles will suddenly disappear. I imagine it has something to do with either the bounding sphere and/or the horizon occlusion point calculations. I’ve attached a few images to better illustrate.

Any thoughts or ideas would be greatly appreciated!

Slightly changing the camera angle causes one or more tiles (in this case, just one near the bottom center) to either clip or get culled. Also, the same happens with some of background tiles.

Not sure best way to debug this particular problem. Has anyone experienced this phenomenon?