I have a question about default orientation of the Actor with GlobeAware component on it.
If I have a Georeference origin setted at a certain Latitude, Longitude, Height, what is the default orientation of the Actor with GlobeAwareComponent on it? (let’s say that it was spawned with zeroed FRotator, so all yaw, pitch, roll are zeroes).
I attached a picture with my current understanding - is this right?
This probably depends on how you’re spawning the Actor, so it’d help if you were able to talk to that.
But in general, when you add a new CesiumGlobeAnchor to an Actor, the CesiumGlobeAnchor will not modify the actor’s transform. It will deduce the longitude / latitude / height and the East-South-Up rotation from the Actor’s existing transform. Then, it won’t modify the transform unless its own properties are changed.
However, if you’re spawning the Actor with some preset variables on the CesiumGlobeAnchor (e.g., from a Blueprint class) then it will spawn at that preset location / rotation. I hope that makes sense!