Thanks you so much for the quick response.
Also is it possible to use same control for 2 globes, like rotating one rotates the another so the we can compare 2 globes with different imagery layers?
That gets a little more difficult. It’s pretty easy to have one-way control, where you move viewer1 and then make viewer2 move also. I unfortunately don’t have a good solution for making this work both ways.
Here’s an example for a master/slave globe:
var slaveViewer = new Cesium.Viewer(‘cesiumContainerTop’, {
sceneMode : Cesium.SceneMode.SCENE2D
});
var masterViewer = new Cesium.Viewer(‘cesiumContainerBottom’);
ar masterCamera = masterViewer.scene.camera;
var slaveCamera = slaveViewer.scene.camera;
Sorry, but I don’t have a good workaround until we fix that issue. I’ve added a link to your comment so we can notify you when we have a chance to look at it.
As usual thanks for your quick response.
I am facing issue while zooming the map, when I zoom in/out the slave map doesn't zoom in/out in the same proportion?
I am trying with below code which was given in the workaround section and does not use positionWC.