Relative path for local tileset

I’m trying to deliver an Unreal test visualization with a local tileset overlay to demo to colleagues internationally. I need to add a relative path to the local tileset with the demo. Is there documentation on how to do that? The file:/// method appears to require an absolute path.

Hello @Seanpix,

You can dynamically update the tileset’s URL at runtime from C++ or Blueprint. So you should be able to construct an absolute path from the relative path at runtime, construct the file URL from the absolute path, and then set the tileset to use that URL.


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