Adding tilesets at runtime

Hi - is there a way to load in tilesets at runtime - for instance if a new tileset is made available on Cesium ion, can this be queried and added at runtime? I can’t see any Blueprint implementation for this however it may be exposed in C++?

There once was this question at Spawn Cesium3DTileset at runtime , with an answer that includes a blueprint. This is a bit old, there might have been changes in the meantime, but you may want to have a look at this and give it a try.

1 Like