Hi, thanks for the reply. I’m using UE5.3.2 btw and the Cesium plugin through the marketplace.
This is the blueprint graph that I’m currently using to remove both the cartographic polygon as well as the overlay. The delay seems to be necessary as otherwise Unreal crashes. The actor that triggers the “Event Destroyed” is the clipping box that you can see in the video below.
This is resulting in the following behaviour:
The first placed clipping box/rectangle can be removed almost correctly although it seems to exhibit a similar error as @Dmc-1234 is encountering in this thread.
Afterwards, however, the tileset doesn’t reset to its original form again.