Hi
I got to understand that bunching up the GeometryInstances in a primitive is efficient through one of the tutorial.
Is it not possible to remove just one boxGeometry strutcture when we bunch a group of boxGeometryInstances and called it from primitive like how it is shown in [1]?
primitive.removeAll(); Removes all the boxGeometry on the globe and redraws them
[1]
boxGeometryInstance.push()
.
.
.
var primitive = new Cesium.Primitive({
geometryInstances : boxGeometryInstance,
appearance : new Cesium.PerInstanceColorAppearance({
translucent : false,
closed : true
})
});