Render all google 3d tiles 360 degrees around the camera location?

I have a use case where I would like to render all the google 3d tiles around the cameras current pos. currently tiles stream in mostly just in view of the camera. do you have ideas how i might, for one offs, enable all the tile in all directions to stream in? More/less I want to create 360 images of specific camera locations. I can snap the 360 image fine, but anything not in the current camera fov is low quality.
Thanks in advance.

Hi @Angry8bit,

If you want Cesium for Unity to select tiles based on the current camera location - but not orientation - you should set the following properties on the Cesium3DTileset:

  • enableFrustumCulling = false
  • enforceCulledScreenSpaceError = true
  • culledScreenSpaceError = 16 (or whatever value you’re using for maximumScreenSpaceError)