I have a use case where I would like to render all the google 3d tiles around the cameras current pos. currently tiles stream in mostly just in view of the camera. do you have ideas how i might, for one offs, enable all the tile in all directions to stream in? More/less I want to create 360 images of specific camera locations. I can snap the 360 image fine, but anything not in the current camera fov is low quality.
Thanks in advance.
Hi @Angry8bit,
If you want Cesium for Unity to select tiles based on the current camera location - but not orientation - you should set the following properties on the Cesium3DTileset
:
enableFrustumCulling = false
enforceCulledScreenSpaceError = true
culledScreenSpaceError = 16
(or whatever value you’re using formaximumScreenSpaceError
)