Hello, Can anyone please explain to me a how would you change the regular 3d positions to send to your Vshader to work correctly in 2d/columbus view ?
Currently I’m rendering a bunch of shapes with not problem in 3d view by just computing them, sending them to the shader and multiplying them like so
gl_Position = czm_modelViewProjection * vec4(position, 1.0);
This obliviously does not work on a 2d view as the positions presume a shpere, how would I convert these positions ?