Hi everyone,
I am currently working on a script called CesiumSamplesFlyToLocationHandler.cs
that you provided. I am trying to export a scene containing this script to the Meta Quest 3 headset and replace the numpad key 1 with the A button on the right controller.
When I am in play mode in Unity, pressing the A button moves the camera correctly to the chosen destination. However, when I build and run the application from the Meta Quest 3 headset, I have to press the A button multiple times for the camera to reach the destination. With each press of the A button, the camera moves slightly towards the chosen destination, but not all at once as it does in the Unity editor.
I would like to understand why the camera behavior differs between Unity and the Meta Quest 3 headset. Thank you for your help.