Hey guys, I was messing around with trying to get the globe to spin and I was able to make it spin everytime I called the function, but it seems like everytime the function is called the globe begins to increase in rotation speed.
I tried looking at the Camera API to try and find a resolution to it, as well as on here and google. The best answer I've gotten is to initialize the event listener as a variable and remove it as such, but i'm unsure how to do that and still call it inside a function. I've also tried removing the event listener at the end of the function and that didn't work too (maybe i'm calling it wrong?) Anyways, any help would be greatly appreciated!